A downloadable game for Windows

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Gourmet Legacy is a prototype/demo created with the sole purpose to test the in-game balance and the overall design, starting with a community-driven approach.

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What is Gourmet Legacy?

Gourmet Legacy” is an Action-RPG with restaurant management, exploration and cookery simulation-styled mini games in 3D bird-eye view

In 10 words: 

“Hunt ingredients, cook them all, and manage your family restaurant.”

There are 4 distinct elements that take part in the gameplay and they are:

- Wonder Chefs' have to hunt fantastic beasts (called Ingredibeast), harvest improbable flora (called Veggiemals) as part of the ingredient collection  -

- Find the real value of every ingredient by preparing recipes yourself to insert in your restaurant's menu and increase your gourmet value - 

Expand and customize your restaurant with fancy furnishings, and kitchen appliances and breed your mount -

itchpanciata

Cool, but how's the combat work?...

Each attack will hit the target based on the actual collision, but critical hits, damage, and evasion will be calculated using attributes and game stats of both the attacker and the defender.

Each character is assigned 3 random Class Abilities. Weapons are class-bound, while armors are not. All armors are edible and will grant twice their bonus while they're being digested.

.... ok, but what about the restaurant?

Each beast when defeated will disappear and drop its respective ingredient: collect them all and discover all recipes by exploiting the thousands of combinations of ingredients and cooking methods! Your ability in doing so will determine the success of your activity and the possibility to evolve both your character and your restaurant!

Feel free to stream or record videos of this game.



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Download

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Click download now to get access to the following files:

gourmet-legacy-windows-x64-demo.zip 821 MB
Version 7
Gourmet Legacy OST - Electro Sting.mp3 2 MB

Development log

Comments

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Hey! This looked pretty interesting and I love the concept! I didn't mind the combat even though it feels clunky. I'm just a bit lost on the tutorial. 

It says to make camel leg slices but the only cutting option I have is "cut". I do that, cutting 6 times, and the result is "camel leg cuts" not "camel leg slices". 

It still counted because the tasks were checked off but the wording should be the same to avoid confusion. 

It then said to make a dish with cooked leg slices but nothing I cooked checked off that task so I don't know if I missed a step or if it just wasn't working.

Since the design of the menus and the related mechanics are unusual, the game should walk you through the cooking process the first time instead of just telling you what to do in a checklist. 

The checklist should also be visible when you need it (or you should be able to call it up on the fly) so you don't have to exit the inventory/restaurant to check what the next thing is. 

Once you've done something on the list, there should be some kind of visual/audio acknowledgment so you know you can move on. It could also get rid of completed steps to save screen space.

I know I'm saying "should" a lot lol I don't mean you have to make the game a certain way. I just mean I think these would be quality of life improvements.

Like with the dialogue. There doesn't need to be a different button to "skip" or "proceed" since it's functionally the same thing. I think one button advancing the dialogue is enough. 

Overall, this has a lot of potential to be really fun! The menus and UI could just use some work to better support and show off the mechanics. I can't wait to see how the game progresses so good luck with polishing it up!

Hey there, first of all, thank you so much for providing a free demo for this game and allowing people to make videos on it. I was really looking forward to playing this game but if I'm honest, I was disappointed. I think there are so many concepts in this game and I love the world building details but I could not get passed the combat difficulty. I will admit that I didn't focus on eating as much as I probably should have but that's largely because I got overwhelmed by the enemies surrounding me. I actually played the demo a fair while ago now so it looks like the combat may have been better balanced since then so good on you for taking that feedback on board and addressing that issue. I do get pretty annoyed in this video but maybe I'll need to play it again sometime, does the current demo have gameplay outside of combat? 

(+2)

-like music
-like cooking mechanics
-minimap would be nice
-it's easy to get ganged up
-uncertain what to do at certain points
-like heir system

https://www.twitch.tv/videos/454936200

(+1)

Hey nanohero thanks for playing the demo and for the feedback! Minimap will be there in the final version as well as the scope of the game will be much clearer. This demo has the purpose of giving a taste of the game core mechanics.

(+3)

Really cool concept! I got a proper viking vibe from the chef and I can't wait to play this :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

(+1)

Thank you so much for the kind words and the opportunity! We enrolled just now!

(+2)

That's amazing! :D

(+4)

Hey there!

awesome game! can´t wait to see more... I made some videos... unfortunatley just german


keep it up!


(+4)

Game shows a LOT of promise and the devs are actively making it better directly from feedback.
https://www.twitch.tv/videos/437868033

(+2)

Hey frumpopotamus! Thank you for the fun gameplay stream! It really drew some bugs out of their lairs!

(+5)

Dope concept! Can't wait to see what the new updates!

(+2)

Thank you for playing the demo!